Final Devlog
Here it is ! the final devlog of our game and also the final build. A lot has changed these last few weeks. Beside a lot of bugfixing, here is what happened.
DEV
To complete the game we added a score system. This way you can keep track of who has won the most rounds. this will be shown in the player UI.
score system.
We added some smoother transitions in between the stages of the game and fixed a lot of buggs with the camera.
Added an outline when the caracter is behind an object (like the giant gingerbreadman).
Implemented more sounds.
Implemented more particle effects.
Added a taunt.
You can now go back to the menu when racing.
Lot's of buggfixes
ART
We also noticed that the end of the level to easy to pass. So we spiced it up a little. Now when two player get near the finish , there ll be more opportunities to push each other off the map to decide the winner.
Beside the harder end of the level ,we also added slowtraps on several parts of the track so there are almost no parts where the player can just run his way through. The track has become gradually harder to pass the closer you get near the finish.
Get [Group 22]Can Die Rush
[Group 22]Can Die Rush
A race against friends to DIE for!
Status | In development |
Authors | Bart Van Steenhuyse, AikoN, Stijn.Maris, kaatVT, Siemon |
Genre | Racing |
Tags | 3D, Colorful, Local multiplayer, race |
More posts
- First week of polishMay 17, 2018
- 7th and Final Week of DevelopmentMay 08, 2018
- 6th Week Of DevelopmentApr 27, 2018
- Fifth Week of DevelopmentApr 20, 2018
- Fourth week of developmentApr 08, 2018
- Third week of developmentMar 30, 2018
- Second week of developmentMar 23, 2018
- First Week of DevelopmentMar 16, 2018
- Update on second week of prototypingMar 09, 2018
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